Research Trends in Game-based Learning
Main Article Content
Abstract
The purpose of this study is to analyze research trends in game-based learning. To achieve this purpose, related studies at national and interactional levels conducted during the past 10 years were selected and analyzed. The articles selected for this analysis were 89 papers in total including 44 Korean and 45 international studies. The major analysis categories include research contexts, methods and themes. As a result, several points of difference were found between Korean and international studies. While many international studies used simulations as a type of game for education, many Korean studies focused on role-playing games for providing educational input. The theoretical approaches to games-based learning are also different in Korean and international studies. Based on the results, some suggestions were provided for future studies on game-based learning.